Thursday, July 18, 2013

Willon's Gifts and Phyrexian Left-Overs

Nodulisks
These centipede like metal creatures are a major piece of the Phyrexian conversion machine. They hunt for and latch onto the spines of anyone who has been infected with phyrexian oil. Nodulisks regulate the Phyrexian Oil within the body, countering some of the negative effects that come from the oil.

Any character who possesses a Nodulisk may activate or/and deactivate their phyrexian oil abilities once per day.

Once imbedded, Nodulisks require a heal check of 35 to remove. If a heal check to remove the Nodulisk rolls 20 or lower, the character automatically dies.


Livewire Lash
Any character who possesses a Nodulisk may regard the Livewire Lash as a Simple Weapon.

1d4 Slashing Damage + 1d6 Electrical Damage

Livewire Lash can be used to constrict an opponent. Each round an opponent remains grappled by the Livewire Lash it takes the above electrical damage.

Honed – Any character who possesses a Nodulisk may role twice on attack roles, taking the highest role.
See “Whip” for additional rules on Livewire Lash.


Angel Talons (2)
Any character who possesses a Nodulisk may regard Angel Talons as Simple Weapons. Otherwise they are useless.

Angel Talons are not held by the hands, rather the base of the weapon is integrated through the shoulders and shoulder blades. Two wing like appendages extend from the base of the shoulders. Each wing has three sinister blades that hang downwards, but can be redirected when called to do so.

Angel Talons, when worn by those who possess a Nodulisk, are considered natural weapons. Rather than attack with your primary weapon, you may attack with both Wings.

1d6 Slashing damage (each) + Wisdom Modifier
Range: 10 ft

Whenever a character fights defensively with Angel Talons he or she also gains +2 to deflection.

Unless the Angel Talons are bound, any character who has Angel Talons equipped gain the effects of Featherfall.


Silver Scourge
Any character who possesses a Nodulisk may regard the Silver Scourge as a Simple Weapon, otherwise is useless.

The Silver Scourge contains an opening large enough to fit your hand and forearm. If the wielder is inflicted with phyrexian oil, the Silver Scourge slowly extracts small samples of the oil to fuel its fiery core. The Silver Scourge does not use bullets, rather it contains a small chamber by which the wielder may force in silver pieces. The silver peices are then melted down into heated rounds. A table of the quantity of silver peices required to use the Silver Scourge is listed below.

Name
Silver Consumed
Range
Damage
Specials
Misfire
Burning Shot
10
60 ft
1d6 (P), 1d6 (Fire)

1
Fire Cannon
20
20 ft
1d6 (P), 1d6 (Fire)
15 ft cone
1-2
Living Bullet
30
100 ft
2d6 (P), 1d6 (Fire)
100 ft line
1-3

Only 10 Silver pieces can be forced into the chamber within 1 round. The Chamber can only contain 40 Silver pieces at a time. Silver within the chamber remains there only 1d4 minutes before being wasted.

Any time there is silver within the chamber, Stealth takes a -10 due to the noise of the furnace and the steam produced.

If the Silver Scourge is ever damaged, it can repair itself if worn by its wielder for 2d4 hours.


Items from the Sea Wall:

Stone of Shade and Memories – A small crystal stone hangs from a mithril necklace. Whenever the wielder gazes upon it, he or she is taken into a visage of the past.


Magical Puppet – An odd hand puppet, somewhat resembling a kitten. Whenever this puppet is worn, it seems to gain some control of the wielder’s fingers allowing it to move the mouth. The puppet, in these instances, appears to have the ability to speak.

Friday, July 12, 2013

Phyrexian Doctrine

Loot from the Dead
After looking through all the bodies you were able to find a number of items worth salvaging.


Coin: 3 Platinum, 72 Gold, 68 Silver, 135 Copper
Weapons: 4 Daggers, 1 Short Sword, 20 Bolts, 1 Light Crossbow (M), Phyrexian Retractor
Clothing: Light Bracers of Archery
Magical Items: Scroll of Interrogation (level6), 2 Potions of Cure Moderate Wounds (level6), 4 Vials of Phyrexian Oil, Ring of Deflection

Phyrexian Doctrine – As Twitch begins to read the texts of the Phyrexians, the words begin to intermix with voices coming from the ship. These voices bring out the words of the book as strange memories of the praetors begin to fill Twitch’s mind.

“The feeble resistance of the flesh will soon be over. Phyrexia spreads its shadows over all that is. Only Phyrexians can survive in Phyrexia, and only one Phyrexian can be father of all—Father of Machines. To be Father of Machines, one must survive a birth in its heart and the deaths of many brethren. The path to leadership is paved with the backs or the bones of one's lessers. Survival is the Phyrexian way, and if this Omnath cannot live through the attempts on his crown, he should never have donned it.”

“They have no gods in Malikar. Then I will reign over them as a demon.”

-        -   Teachings of Sheoldred, The Whispering One

“The last of the Not-Whole shall be discovered, though our eyeholes wince at their hideousness. Their bodies shall be absorbed and their imperfection shall be purged. The Machine Orthodoxy shall engorge the Not-Whole and their deficient isolation shall be obliterated in the Unity. Only then shall the last wounds in the Circle be healed. Only then shall this world complete itself.”

“Skin is the prison of the blessed and the stronghold of the heretic.”

“I desire to embrace the one called Emeria, for I will show her the error of her ways. Rejoice Iona, for the Machine Orthodoxy will offer you the deliverance you desire. The abominations of your devotion will find rest at last.”

-         -  Teachings of Elesh Norn, The Grand Cenobite

“Our Purpose? Experiment. We are the engine that furthers Phyrexian progress by developing new life, new tools, and new methods that seek to attain sublime completion. Our Structure? We are an integrated network of facilities each in pursuit of perfection.”

“It is not a goal, but a process—the process of creating the perfect Phyrexia. Such an endeavor must be undertaken with great seriousness and discipline. Every step must be logged and every experiment transcribed so that we may have an ever-refined map that leads us toward the perfected form. Mistakes are only abhorrent if they go undocumented.”

“The whole of Phyrexia hums along every nerve fiber, guiding my sense of design as I create a new breed of Phyrexian on this metallic world. The will of the Father of Machines shall be realized in every completed creation that I deem worthy to receive the blessing of our scalpels.”

“Bring me to the Sea Wall. For in Tazeem I will share my discoveries with the scholars and they will rejoice in its enlightment.”

-       -   Teachings of Jin-Gitaxias, Core Auger

“What is our purpose? To reforge. Nothing more.”

“Destruction purifies. The furnaces cleanse. Words can always be twisted, but the fire cannot.”

“The fires of Akoum will suffice for my purpose.”

-         - Urbrask the Hidden

“The perfect Phyrexian predator does not evolve from experimentation. Jin Gitaxias will never find the right formula from one of his vats. We can facilitate predation, but any more interference will ruin the specimen.”

“Consume, propagate, and let the strongest emerge as dominant.”


“The other praetors cower in the dark and mince words with their false king. Come, Glissa, let us split the ribcage of this pitiable world and unleash its fearsome heart. The forests are wild and unruly. The elves have allowed it to become so. We will tame the forests with evolution and its elf masters will all perish from its new ferocity.”


-         - Vorinclex, Voice of the Hunger

Thursday, July 11, 2013

Phyrexian Oil Template


Tainted Blood: +2 Fortitude Saves, -2 Will Saves

Tormented Adrenaline: Your veins and muscles surge as the black oil pumps through your intensified heart. Once per day for a full round action your character receives a +4 STR and a +4 DEX while taking the damage listed under Splitting Energy. These bonuses last 1d4 rounds + 1 for each level . You may continue to activate Tormented Adrenaline multiple times during the day after the first, but you must take the damage listed under Bursting Energy Instead. Tormented Adrenaline can only be activated after the previous use of the ability has expired. Tormented Adrenaline can stack with raging abilities.

Splitting Energy: The strain on your veins cause immense stress on your systems. Your body looks to be on the brink of breaking. Characters who are infected with Phyrexian Oil never become fatigued. Instead, whenever a character would become fatigued it takes 1d4 per level of non-lethal damage.

Bursting Energy: Even with your veins bursting and your skin shredding, you continue with your task with no remorse or regret. Characters who are infected with Phyrexian Oil never become exhausted. Instead, whenever a character would become exhausted it takes 1d6 per level of lethal damage.

Comprehend Phyrexian: Your Character can understand, but cannot speak phyrexian.

Steep in Oil: Your blood can be used to poison weapons, water or food with Phyrexian Oil. All attacks made with weapons that have Phyrexian oil on them also transfer the Phyrexian Oil. Phyrexian Oil Poisoning can be prevented by a Fortitude Saving Throw (DC15)

Susceptible to Purification: With the Phyrexian oil in your blood stream, Purified Phyrexians can sense you as if using the Scent Ability. Your body is also ready for Phyrexian Purification.

Sunday, July 7, 2013

Fonzee




Name: Fonzee Seregon
Race: Kor
Class: Ranger
Alignment: Neutral Good


     Fonzee was born into a small Kor tribe in the middle of a great pilgrimage, thus, he grew very accustomed to the traveling life and learned how to live on the bare essentials early in his life and worship the deities of his ancestors. After little over a decade into Fonzee's life, while on this pilgrimage, their leader was growing very old and tired and eventually the gods would take his spirit to dwell in the sky. Eager and ready to take his place in the leadership position was the Kor's only son, however, after only a couple more months of travel, their young leader was taken by the merciless mountains and their band was left without direction.
     Shortly thereafter the group came to the consensus that they should settle in spite of their natural notions. After about another year the body of the world frowned upon their actions and did not bless them with a good harvest which continued for longer than they could bear. Fonzee's family was growing very frail and before long his parents decided it would be best to send him off to go find work elsewhere while they stayed behind to keep trying living off the land, hoping things would turn around. With hardly more than a bed roll, the clothes on his back, a kite sail that had been passed through his family for speedier travels, and the instructions to find work and send back what he could to help support the family, he set off leaving his sobbing parents and 2 confused and worried little siblings.
     Wandering almost aimlessly he came to a small sea port where would begin begging for money, food, or a job. When he was shown no sympathy from the hardened sailors, he thought it best to sneak onto a ship to steal some food so he could survive. However, before he could escape from the ship with the food he heard A large voice shout " Alright men! The supplies are here, we're shoving off!" The boat groaned and started to shift away from the dock. Fonzee dropped his stolen good immediately and fought his way through the working sailors to get to the mast ropes. He climbed as quickly as possible to get to a point where he would be able to fly back to shore. He was never high enough, the wind was carrying the ship too quickly. He kept climbing in a futile effort to get high enough to fly back eventually reaching the crow's nest, and, standing underneath it, looked out at continent, now a distant land mass that he feared he may never see again. After standing for a moment he heard a higher pitched voice behind him. "Impressive climbing!" Startled, Fonzee looked to see a goblin clad in leather armor and very worn gloves hanging upside down from the edge of the crow's nest.
"You're not supposed to be here." The goblin squeaked in a curiously friendly way.
"No. I'm not so sure where I'm supposed to be ..." Fonzee replied grimly.
"Hm, maybe I can find you a place." He said looking up in thought.
"What do you mean?"
The goblin started mumbling to himself, still looking around in thought. "He's not a bad climber. But he's young. That might be a good thing ......... I wonder what's for lunch." 
He then shouted rather excitedly. "Follow me!"
The goblin then descended down the mast in a very skillful manner, swinging on ropes and sliding down them  until he reached the bottom. Still looking down from the top, the now almost not visible goblin waved Fonzee down. A little more cautiously, he made his way down and eventually met the goblin at the bottom.
"Well that took long enough!" The goblin teased. "Come on!" And the goblin dived between the legs of a sailor making his way to the helm. Fonzee began to work his way across the deck, seeing races creatures he had only seen in passing when he was little while he was on the pilgrimage with his family. There were many humans, a few Kor that he could pick out, and one or two merfolk. When he reached the helm he saw the most frightening creature he'd ever laid eyes upon, a Viashino, watching over the deck standing next to a human steering the ship, who the goblin was already speaking with. When Fonzee approached, the man turned and said "So, this is him?"
Fonzee recognized his voice as the man who gave the order to shove off.
"Yes! Yes!" The goblin said jumping.
"Alright, if you think he had the aptitude, you will teach and look after him." The man said to the goblin. He then turned to Fonzee. "Boy. My name is Cyrus, the captain of this ship and I should be throwing you overboard. However, Gzax here thinks you show some promise and we could use another boatswain with the number of encounters we've been having lately and none of these other oafs on the ship are proficient at climbing. Don't get too comfortable too quickly though, if you are of no use to us there is plenty of room in the sea. Gzax, take care of him"
Gzax went right to teaching him the duties of a boatswain and how to carry them out. Gzax also introduced Fonzee to his native tongue, and soon the two were shouting goblin at each other across the boat while fixing sails and tying ropes. Fonzee became just as good as Gzax at climbing and swinging around the ship on ropes, soon surpassing him as he would use his hooks to swing wherever he wished. He also put his kite sail to use. Scouting ahead and sparing others from having to sit in the crows nest and diving to the deck when he was needed urgently.
     Fonzee was accepted as a member of the crew and was happy to be part of it, visiting places such as the city of Sea Gate and meeting new races every time they came into port. That's not to say their adventures went without trouble, they encountered hostile ships often, whether they be human privateers or orcs simply looking to cause some trouble. Fonzee was at home in combat though, often using his kite sail to fly over to the enemy's ship and always fighting with two weapons, because when his opponents used shields, it gave him the idea that they expected him to strike first, and he didn't wish to sent that message to those he aimed to end.
     After quite some time of adventuring and building a strong name for themselves, Fonzee had become highly respected on the ship and was often included in the Captain's plans. Despite his position, he still looked up to his goblin friend and did his best to give credit to him. Once while in port, getting provisions to repair the ship and more food for the sailors, Cyrus was approached by a messenger and given a mysterious assignment to investigate a crypt where locals said they had heard strange noises coming from and rumors told word of dark magic being used to do unspeakable things. They were see if the rumors were true, stop the source of the evil, and bring back any artifacts of interest. When finished, they were to meet a man by the name of Millon in the famous tavern in the city of Sea Gate, give him any artifacts found, and be paid. When asked how we should know who Millon is, the messenger said, "You need not worry, he will approach you."
At that, Cyrus said, "Very well, tell Millon we will investigate this crypt."
     They set out to find this forsaken place, which wasn't hard at all once they came to the town, for everybody knew of the "haunted' crypt. Thinking is was only a bunch of superstitious hype, Cryus decided for this investigation he'd take a small group of his first mate the viashino, Fonzee, and Gzax. To begin their investigation Cryus sent Gzax and Fonzee to sneak in to see of there was any immediate danger, so they searched, finding nothing out of the ordinary, until they came to a door where they could here something on the other side saying something they could not understand. They reported back to Cryus and so it was that all four of them entered into the crypt. They came to an intersection and while Fonzee and Gzax were determining which way the door was the bodies around them wrapped in linen began to rise and came at them. Before they could notice one swiped at the captain's shoulder and another grabbed onto the back of the viashino. The captain quickly turned after being assaulted and lopped the head off of the undead that hurt him with his sword while the viashino backed into a wall and smashed the corpse between himself and the wall. They made quick work of the others that had risen and while on their way to the door, had to fight through a few more. They came to the door and Cyrus sent the goblin to open the door, because if it was trapped, he should have been small enough to avoid it. However, when he went to open it a pillar of fire came down from the ceiling and singed Gzax before he could get out of the way. Cryus made sure he was OK then burst into the room. Upon his enter a large evil outsider turned around from an operating table and said, "more adventurers? I've been in need of more test subjects. I'll make quick work of you." And right away the demon cast a spell that sent fire from his hands. The injured goblin could not move fast enough and this was his out doing. Crushed, Fonzee went to mourn over Gzax's singed body. Out of blind rage Cryus went after the outsider, but his blade was met by an axe the devil was wielding in one hand and in it's other hand was a dagger that had been thrust into the side of the captain. Cryus dropped to the floor, almost lifeless. The viashino looked down and said in a low voice, "How dare you." Fonzee picked himself up and stood by the large spiny creature. Fonzee began running with his weapons and the viashino followed in-toe with his war hammer. As soon as Fonzee was close enough to be in range, he rolled out to the side and while the demon was distracted a hammer made contact with the bottom of his chin. The demon staggered back and was met with Fonzee's blade in the middle of his back. Fonzee let his hate for this creature take over his actions and he fought more ferociously than any Kor. After a barrage of blows the demon was finally beat and the two adventurers could mourn for their friends. They looked for anything of interest and made the trip back to the ship with their dead. They held their own little service in the harbor and made their way towards the city of Sea Gate.
     Fonzee and the viashino went into the tavern and were approached by a shorter bearded man who was accompanied by a posse of impressive men that seemed on edge. Though he was shorter, he was very big and hardened. "Did you bring back anything of interest?" He asked in a harsh voice. "You must be Willon." Fonzee replied, pulling out the things they had collected. "Very good." He said of the items, not saying whether he was Willon or not. "I heard you  lost your captain and another friend, I'm sorry. Now, who wants the gold?" The viashino held out his hand and when handed the payment, took some of it out and gave it to Fonzee, then left. "Are you not going back with him?" Willon asked bluntly. "No, I can't perform on that ship." Fonzee said, taking a drink of ale.
"Well, I may have another job for you."
"I'm listening."
"It's a couple days southeast, but we'll send you by boat so you can recuperate."
Before long, Fonzee was on another ship, this time he was just another adventurer though, and he was on his way to Gazaem with another small message with instructions.





Saturday, July 6, 2013

Ending Dialogue: Nyllus

(Due to some players hearing some portions of the dialogue with Nyllus and others hearing other parts, I have written the important areas that are fairly crucial to the story.)

Though great dark power could be felt emanating from the specter of Nyllus, the adventurers couldn't help but feel a sense of vulnerability from the ghost. Perhaps this is why they listened to him. There is always confidence in control. Or was control the sensation that the demon wished the adventurers to experience?

“Speak or die demon” The paladin commanded. “We do not have time for your tricks.”

“What threats do you face adventurers?” the shadowy visage responded.

“Bandits” Responded the Kor after a time of pondery. “Raiders” responded the half elf. “Demons” the Paladin exclaimed placing her hand on her spear. “Diarrhea” the Aasimar proclaimed in despair.

The demon considered each response and then spoke. “In one decade all these threats shall not exist.”

The adventurers looked at each other. Some smiled at the prospect.

“The reason for this is that in ten years’ time there will not remain anything but darkness. The Bandits shall die, the Raiders will perish, the Demons cracked and broken and… all disease will have fled in the face of true plague. The angels too will have perished, cities will have been torn to nothingness, and truth will have been twisted beyond recognition.”

“How do you know this dark one?” The Ranger asked. “Where could such a threat be found?”

“There is not one threat, but four. To the North lies desolation, to the east lies perversion, to the west lies abomination, but it is to the south that stands domination ready and prepared to spread its doctrine. These bodies that we send down this water way keep it full, but its hunger grows beyond even a demon’s capacity to fill.”

“What riddles are these demon? What could surpass the greed of a demon on any plane? If I did not hear the tremor in your voice I would banish you this instant?” The Dragonborn snarled.

“Oh, that I could be banished outsider.” The demon responded. “You will find out quickly that on this plane the very gods cannot escape the clutches of Zendikar. The horrors to come will cause you to scream for deliverance, and then this world will respond ‘no, you are mine. Face the culmination of doom with me’.”

The adventurers looked at each other and then the half elf stood forward. “Do not think for a moment that we are your ally, but what is it that you would have us do against this supposed enemy? How can we be assured that this is not some demon’s trick?”

“You doubt me Konor? You who have peered into the eyes of dread and who has found the oil that fuels the machines of domination?” The ghost paused. “I would have what all demons hope for, that my threats perish, and my enemies embrace the hopelessness that is at their door. I will open your eyes, adventurers and if you are not blinded by the light then I will count you as an ally. But first, the test!”

The demon held up its spectral arms and a great wave of dark energy rattled the adventurers sending them unconscious to the ground. The four minor demons moved quickly to bind the adventurer’s bodies, wrapping them in burial sheets. Before binding up the paladin and the cleric, the demon recovered both the grey and the black stones and inspected them. “You are shrewd allies…” The demon then observed the adventures packs and gear. “Throw their bodies and their gear into the boat. It’s time they depart.”

As three of the minor demons began to load a boat with the adventurers inside, Nyllus wisped the two stoned to the fourth demon. “Return these stones to the cave.” Nyllus would find this to be an unwise decision in the near future when he returned to the cave to find the demon dead, its throat slit and his stones missing. On the demons back there was a note written in sloppy abyssal:

Clever demons, clever devils. How clever could you be if you keep losing your pebbles?
Twitch
...

Tuk Tuk and Twitch fell to the sandy ground in laughter when they heard the monstrous roar of the demon several miles behind them. When they regained their gobliny composure they continued skulking along the river bank keeping a close eye on the small boat that contained their companions, slowly floating down the watery way.

Friday, July 5, 2013

Race: Viashino


The Viashino dwell within the caves and crags of Akoum. Their monstrous strength and frightening speed set them on par with the sinister and aggressive natures of the goblins and ogres whom they are constantly warring against. Though they rarely expand or conquer, preferring to dwell in their clan's caves and dwellings with their families, they do not hesitate to butcher any intruders that pass within their domains. Some say that they are the related to the ancient Dragonborn of Zendikar, now long since extinct.

The Viashino stand about a head taller than elf or man. Their skin is covered by hardened scales and tough hide. Though they appear brutish to outsiders, they are actually quite peaceful and nurturing in their own families. Unlike the harems of the Goblins and Ogres, Viashino generally remain with one mate for the majority of their lives. Mated pairs can be seen lumbering about the dangerous mountainous terrain of Akoum in search of food and water, being more than a match for the average goblin patrol who might come across them.

+4STR, +2CON, -2CHA, -4INT

Minesight
Cornered Fury
Improved Natural Armor (+2 to Natural Armor)
Bite (1d4)
Slapping Tail
Claws
Cave Dweller
Light Blindness

Languages: Draconic, Goblin, Giant, Common

Wednesday, July 3, 2013

Twitch:

Name: Riplikish "Twitch" Feral'Gnasher
Race: Goblin
Class: Rogue
Alignment: Neutral

      Twitch was born in the desert city of Akoum. Twitch's mother was a concubine for the Feral'Gnasher clan leader Gnshok. She spent her small allowance on a assortment of drugs, leaving Twitch to find enough too feed himself and his mother. Twitch had always been a sickly rather weak goblin, but he quickly developed the ability to move unseen and steal in order to survive. One night after a particularly bad night of pick pocketing Twitch came home to find his mother overdosed and very much dead.
      Twitch spent the next two years living on the streets stealing and begging for his food. One of the local guilds recognized Twitch's talent for stealth and hired him as a treasure hunter. Twitch quickly bonded with his fellow guild rats (children that work for the guild) Blood and Dagnok as they explored abandoned temples, and mysterious dungeons.
    While exploring a deep dark cavern the trio stumbled upon a hidden alter covered in red glowing runes upon which rested a scroll that seemed to emanate darkness. Blood and Twitch studied Infernal (the language of demons) and discovered that the scroll shared the location and final resting place of the mighty dagger Drygionus (originally wielded by Obnoxcilus himself). In a extremely daring adventure the trio banished the daggers guardian and collected Drygionus. That evening as they celebrated in their recent acquisition, Blood mentioned, "You know, with that dagger we should be leaders of the clan". "Aye, but ol' Gnshok wou ne'er surendurr to ya" replied Dagnok. "We won't give him a chance" Blood whispered as he smiled evilly
      A week later the plan was set. Twitch, despite his initial reservations, decided to help Blood with his plan. Twitch had convinced the leader of their guild to aid in the planned coup. Twitch silently made his way into Gnshok's stronghold. Twitch unlocked the gates and his fellow guild-mates entered the fortress and took their positions. Twitch then scurried off in search of the clan leader's bedchamber. As Twitch quietly entered the chamber and recognized the large (for a Goblin) form of Gnshok sleeping on a large bed.Twitch raised his dagger but as he stabbed with his dagger Gnshok rolled over and Twitch's dagger sank into bed. Gnshok awoke and backhanded Twitch as he shouted,"Gaurds" Twitch went in for a second attack but Gnshok kicked out at Twitch launching him out of the large window. 
    Twitch awoke a few hours later laying in the gardens below the Bedchambers. Twitch concluded that things had not gone well, judging by the bodies of his guild-mates that filled the courtyard. Twitch crawled to a nearby drain and escaped through the sewers. Twitch made his way back to the guild house to gather supplies and discovered a letter from a mysterious man named Wilhelm offering him a job in Gazaem. Twitch made his way to the docks avoiding the guards searching for him and bought passage onto a ship heading to Gazaem. As the boat left harbor Twitch glanced back at Akoum and silently vowed to return and gain vengeance on Gnshok....