Thursday, July 18, 2013

Willon's Gifts and Phyrexian Left-Overs

Nodulisks
These centipede like metal creatures are a major piece of the Phyrexian conversion machine. They hunt for and latch onto the spines of anyone who has been infected with phyrexian oil. Nodulisks regulate the Phyrexian Oil within the body, countering some of the negative effects that come from the oil.

Any character who possesses a Nodulisk may activate or/and deactivate their phyrexian oil abilities once per day.

Once imbedded, Nodulisks require a heal check of 35 to remove. If a heal check to remove the Nodulisk rolls 20 or lower, the character automatically dies.


Livewire Lash
Any character who possesses a Nodulisk may regard the Livewire Lash as a Simple Weapon.

1d4 Slashing Damage + 1d6 Electrical Damage

Livewire Lash can be used to constrict an opponent. Each round an opponent remains grappled by the Livewire Lash it takes the above electrical damage.

Honed – Any character who possesses a Nodulisk may role twice on attack roles, taking the highest role.
See “Whip” for additional rules on Livewire Lash.


Angel Talons (2)
Any character who possesses a Nodulisk may regard Angel Talons as Simple Weapons. Otherwise they are useless.

Angel Talons are not held by the hands, rather the base of the weapon is integrated through the shoulders and shoulder blades. Two wing like appendages extend from the base of the shoulders. Each wing has three sinister blades that hang downwards, but can be redirected when called to do so.

Angel Talons, when worn by those who possess a Nodulisk, are considered natural weapons. Rather than attack with your primary weapon, you may attack with both Wings.

1d6 Slashing damage (each) + Wisdom Modifier
Range: 10 ft

Whenever a character fights defensively with Angel Talons he or she also gains +2 to deflection.

Unless the Angel Talons are bound, any character who has Angel Talons equipped gain the effects of Featherfall.


Silver Scourge
Any character who possesses a Nodulisk may regard the Silver Scourge as a Simple Weapon, otherwise is useless.

The Silver Scourge contains an opening large enough to fit your hand and forearm. If the wielder is inflicted with phyrexian oil, the Silver Scourge slowly extracts small samples of the oil to fuel its fiery core. The Silver Scourge does not use bullets, rather it contains a small chamber by which the wielder may force in silver pieces. The silver peices are then melted down into heated rounds. A table of the quantity of silver peices required to use the Silver Scourge is listed below.

Name
Silver Consumed
Range
Damage
Specials
Misfire
Burning Shot
10
60 ft
1d6 (P), 1d6 (Fire)

1
Fire Cannon
20
20 ft
1d6 (P), 1d6 (Fire)
15 ft cone
1-2
Living Bullet
30
100 ft
2d6 (P), 1d6 (Fire)
100 ft line
1-3

Only 10 Silver pieces can be forced into the chamber within 1 round. The Chamber can only contain 40 Silver pieces at a time. Silver within the chamber remains there only 1d4 minutes before being wasted.

Any time there is silver within the chamber, Stealth takes a -10 due to the noise of the furnace and the steam produced.

If the Silver Scourge is ever damaged, it can repair itself if worn by its wielder for 2d4 hours.


Items from the Sea Wall:

Stone of Shade and Memories – A small crystal stone hangs from a mithril necklace. Whenever the wielder gazes upon it, he or she is taken into a visage of the past.


Magical Puppet – An odd hand puppet, somewhat resembling a kitten. Whenever this puppet is worn, it seems to gain some control of the wielder’s fingers allowing it to move the mouth. The puppet, in these instances, appears to have the ability to speak.

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