Nodulisks

Any character who possesses a Nodulisk may activate or/and
deactivate their phyrexian oil abilities once per day.
Once imbedded, Nodulisks require a heal check of 35 to
remove. If a heal check to remove the Nodulisk rolls 20 or lower, the character
automatically dies.
Livewire Lash
Any character who possesses a Nodulisk may regard the
Livewire Lash as a Simple Weapon.
1d4 Slashing Damage + 1d6 Electrical Damage
Livewire Lash can be used to constrict an opponent. Each
round an opponent remains grappled by the Livewire Lash it takes the above
electrical damage.
Honed – Any character who possesses a Nodulisk may role
twice on attack roles, taking the highest role.
See “Whip” for additional rules on Livewire Lash.
Angel Talons (2)
Any character who possesses a Nodulisk may regard Angel
Talons as Simple Weapons. Otherwise they are useless.
Angel Talons are not held by the hands, rather the base of
the weapon is integrated through the shoulders and shoulder blades. Two wing
like appendages extend from the base of the shoulders. Each wing has three sinister blades that hang downwards, but can be redirected when called to do
so.
Angel Talons, when worn by those who possess a Nodulisk, are
considered natural weapons. Rather than attack with your primary weapon, you
may attack with both Wings.
1d6 Slashing damage (each) + Wisdom Modifier
Range: 10 ft
Whenever a character fights defensively with Angel Talons he or she also gains +2 to deflection.
Unless the Angel Talons are bound, any character who has Angel Talons equipped gain the effects of Featherfall.
Unless the Angel Talons are bound, any character who has Angel Talons equipped gain the effects of Featherfall.
Silver Scourge
Any character who possesses a Nodulisk may regard the Silver
Scourge as a Simple Weapon, otherwise is useless.
The Silver Scourge contains an opening large enough to fit
your hand and forearm. If the wielder is inflicted with phyrexian oil, the
Silver Scourge slowly extracts small samples of the oil to fuel its fiery core.
The Silver Scourge does not use bullets, rather it contains a small chamber by
which the wielder may force in silver pieces. The silver peices are then melted down into
heated rounds. A table of the quantity of silver peices required to use the Silver
Scourge is listed below.
Name
|
Silver Consumed
|
Range
|
Damage
|
Specials
|
Misfire
|
Burning Shot
|
10
|
60 ft
|
1d6 (P), 1d6 (Fire)
|
1
|
|
Fire Cannon
|
20
|
20 ft
|
1d6 (P), 1d6 (Fire)
|
15 ft cone
|
1-2
|
Living Bullet
|
30
|
100 ft
|
2d6 (P), 1d6 (Fire)
|
100 ft line
|
1-3
|
Only 10 Silver pieces can be forced into the chamber within
1 round. The Chamber can only contain 40 Silver pieces at a time. Silver within
the chamber remains there only 1d4 minutes before being wasted.
Any time there is silver within the chamber, Stealth takes a
-10 due to the noise of the furnace and the steam produced.
If the Silver Scourge is ever damaged, it can repair itself
if worn by its wielder for 2d4 hours.
Items from the Sea Wall:
Stone of Shade and Memories – A small crystal stone hangs
from a mithril necklace. Whenever the wielder gazes upon it, he or she is taken
into a visage of the past.
Magical Puppet – An odd hand puppet, somewhat resembling a
kitten. Whenever this puppet is worn, it seems to gain some control of the wielder’s
fingers allowing it to move the mouth. The puppet, in these instances, appears
to have the ability to speak.
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