
This is a place where rules are broken: Violent forces roll across the horizon, constantly altering the shape of the land. Massive stones float on air. Vampires dwell in cultured, decadent cities. But elsewhere, the trappings of civilized life are rare. A sturdy machete will keep you alive longer than a chest full of gold.
Who
Are You?
Where do you hail from traveler? It has been a long time since I have met a: (Select your race. You may not select a Ratfolk, Kobold, Orc, Gnoll, Gnome, Dwarf, or Drow. The Kor, and Guul Draz Vampire are added to the races you may select)
What
itch of madness drove you to this place? A hunger for gold? A jump at an
opportunity to prove yourself? A taste for forbidden magic? Either one,
you are mad. By the way you are dressed I suppose you are some sort of :
(Select one of the following. Your choice has an impact on your character's stats
and abilities) Planeswalker or Zendikarian
Adventurer?
Ruins
of an Ancient Civilization

The Roil
Zendikar's
unique artifacts, the hedrons, fuel its own fierce ecology . . . these elements
combine to cause violent and erratic changes in the terrain. The land shudders
and writhes, causing tectonic chaos, extreme weather, and sudden destruction.
This volatility is known as "the Roil." Large boulders and shards of
rock erupt from the earth, and then subside when the Roil shifts away. Winds
generated by the Roil turn debris and vegetation into devastating funnel clouds.
Over water, the Roil creates whirlpools that can suck a boat to the bottom of
the ocean or waves that crash into high cliffs and flood the forests beyond.
For
those born on Zendikar, the Roil is a natural phenomenon—just the way things
are. To planeswalkers, it's obvious that this volatility is what keeps Zendikar
dangerous, untamed, and without well-developed civilizations.
Exploring the Wild
Zendikar's intense magic and unique treasures inspires dreams of wealth and power in the bold and adventurous. Driven by tales of wondrous places of mystic power, bands of explorers venture into the wilds of Zendikar. Many such expeditions fail, overwhelmed by the world's many dangers. But a handful of elite, daring souls manage feats of discovery that have earned them riches and renown. Guides, porters, cartographers, sell-swords, lullmages, ruin-sages, and healers form expeditionary parties and team up to scour the world for treasure.
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