Player Name: Carson Smith
Character Name: Cor Tenebrarum
Race: Human
Class: Alchemist
Alignment: Neutral Evil
Brief Background
Orphaned at a young age and adopted by an elven family, Cor has always searched for his place in the world. He has been on a quest for self discovery from a very young age. Being the only human in his particular elven settlement, Cor was the victim of much persecution in his early years. This treatment fed the already germinating seed of disgust for the "civilized" races of the world. This earned him the name "Cor Tenebrarum" which in the common tongue translates to "Heart of Darkness". But soon, all those years of ridicule would be erased and his name both respected and feared in his elven community. At least that was his plan. He began training his body and mind, learning how to understand magic. He gained considerable speed and strength as he grew, but his intelligence was unrivaled. He soon discovered that before going into a classroom that ingesting certain herbs, would improve his performance. He also discovered that similar herbs could also alter his physical strength drastically. He soon became obsessed with developing a serum that would "elevate" humanity to a far superior race than any elf. He began studying the art of Alchemy and before he was 20 had made some amazing breakthroughs. However, his discovery would be the cause of his banishment from his elven home. After being mocked by his pears for his zealous study of alchemy, Cor injected himself with his latest concoction, a mutagen that doubled his physical strength. Using his new strength, he thrashed his elven antagonists and was labeled a menace. Since then, Cor has been wandering the plane searching for the key to perfecting his skills.
Abilities: STR 16, DEX 16, CON 15, INT 20, WIS 11, CHA 15.
Saves: Fort +4, Ref +5, Will +0.
Feats: Point Blank Shot, Precise Shot, *Brew Potion, *Throw Anything. *Bonus Feats granted by class.
Skills: Appraise +9, Disable Device +7, Fly +3, Heal +6, Perception +6, Sleight of Hand +7, Spellcraft +9, Survival +6, Knowledge [Arcana] +9, Knowledge [Nature] +9, Craft [Alchemy] +10.
Languages: Common, Elven, Draconic, Giant, Dwarven, Orc
Extracts Per Day: 3
Extracts Known: cure light wounds, enlarge person, reduce person, expeditious retreat, comprehend languages, endure elements, crafter's fortune.
Mutagen: 1 hour preparation, 10 minutes use. +4 STR, -2 INT, +2 Natural Armor.
Bombs: 20ft range, +5 vs Touch AC, 1d6+7 damage (6pts splash damage DC 15 Reflex for half damage). 6/day.
Gear
Leather Armor, Light Crossbow (30 bolts), Travel Formula Book (7/50 pages), Alchemy Kit, Artisan's Kit, Acid Flasks (4, self-crafted), Pathway Stone.
Sounds really cool!!
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